Build Things That Matter

We're a small team creating mobile solutions for businesses who've outgrown templates. No corporate bureaucracy. Just interesting problems and the freedom to solve them properly.

8

Team Members

4.5

Years Average Tenure

100%

Remote Flexibility

32

Projects Shipped in 2024

What Actually Matters Here

  • You own your work from concept to deployment
  • We trust you to manage your time and energy
  • Questions are encouraged, politics aren't tolerated
  • Learning is built into your week, not squeezed around it
  • When you're off, you're actually off

Current Openings

We're expanding carefully. Each role exists because we have more interesting work than we can handle, not because we're chasing growth targets.

Senior Mobile Developer

Full-time Remote/Hybrid Gungahlin

Join our team building custom mobile solutions that solve real problems. We're after someone who thinks beyond frameworks and asks why before how. You'll work directly with clients, shape project direction, and mentor junior developers.

  • React Native or Flutter
  • Native iOS/Android
  • API Integration
  • Client Communication
Apply Now

Product Designer

Full-time Remote Friendly Gungahlin

Create interfaces that people actually want to use. We need someone who can sketch on napkins and argue about button placement with equal passion. You'll be involved from discovery through to launch, working closely with developers and clients.

  • UI/UX Design
  • Figma/Sketch
  • User Research
  • Prototyping
Apply Now

Junior Developer

Full-time On-site Gungahlin

Starting September 2025. Perfect if you've been building projects on the side and want proper mentorship. We'll pair you with senior developers who remember what it's like to be new and actually enjoy teaching.

  • JavaScript/TypeScript
  • Git Basics
  • Problem Solving
  • Curiosity
Apply Now
Freya Lindqvist, Lead Product Designer at gleamsys

Meet the Team

Freya Lindqvist

Lead Product Designer

"I joined gleamsys in 2022 after freelancing for years. What sold me? They let me spend three days on user research for a project that was 'just a small update.' Turns out that small update changed how 2,000 people do their jobs daily. That's the difference—we actually care about getting it right."

"The team is small enough that your voice matters. Last month I suggested we pause a project to fix our design system. Everyone agreed. We spent two weeks improving our foundations instead of rushing to ship. Try doing that at a big agency."

Real Ownership Your projects, your decisions, your impact on the final product
Time to Think We schedule research and learning into sprints, not around them
No Pretense Honest feedback, real collaboration, zero office politics
Work-Life Balance Flexible hours that respect your life outside work